FERRETGame engine over Babylon.js
Ferret

Presentation

A general presentation of Ferret in 22 slides: what the engine is, how it computes realistic worlds from physical laws, the worlds and the editor that builds them, the reach of the browser from pocket consoles to VR headsets, and where such worlds are used, education first.

Download the presentation (PDF, 22 slides, 6 MB)

The cover of the presentation
The cover picture: a level rendered by Ferret in a browser.

What is inside#

PartSlides
What Ferret isThe engine and its layers
RealismThe world is computed, not drawn; sixteen laws of nature; the gearbox; forces, flows and vessels; heat, fire, ground and structures; electricity; chemistry; nuclear processes
WorldsLevels from Unreal Engine 5, the school hall, characters and the asset library, the level editor driven by hand and by an AI engine
AccessThe browser as the widest door; devices from pocket consoles to VR headsets; IntelliCat; VR; networking and delivery
ApplicationsEducation; other fields

Screenshots in the slides are marked as such; the other pictures are illustrations.